That's Lit - Logical AI Vision - SPT Mods Workshop (2024)

That's Lit - Logical AI Vision - SPT Mods Workshop (3)

  • 3371
  • Sep 18th 2023
    • Sep 18th 2023

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      That's Lit - Logical AI Vision

      That's Lit - Logical AI Vision - SPT Mods Workshop (4)

      One step closer to fair gameplay, by giving AIs non-perfect vision and reactions. Because we too deserve grasses, bushes and nights.

      3371

      Quote

      That's Lit

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      If you got 3 mins, please at least browse through the page, it'll answer a lot of questions and maybesave you some time and trouble.

      The mod is about reducing non-skill-issue death. It does makes the game easier, but can be balancedwith SAIN and loadout mods giving bots NVG & Flashlights. Check "Notes" and "Recommended Mods".

      (This=No Bush? NO. This+No Bush? OK. This + SAIN? GOOD. Do not turn off any No Bush for this...Useboth. Because people ask.)

      The mod is known to be heavy. The reason is the extra camera from the Brightness module which isresponsible for making bots affected by darkness/brightness. With Brightness disabled, other features could stillenhance bots reaction for you.

      Let's define unfair: When your bullet hits or whizzes past a bot, it knows your exactposition. They can see you perfectly fine in the dark as long as you are within its vision range. They don't carehow dense are the foliage and grasses around you.

      Yet westruggle to locate bots with our human eyes.

      This is why That's Lit exists: in SPT, we no longer play against human players, bots need to make human-likemistakes just like how real players do.

      That's Lit let AIs overlook you when you are blended in the shadow, or spots you faster when you are lit up bylighting. Imaging ratting in Night Factory?

      It also allows you to traverse the fields through grasses and bushes without always getting engaged from afar.Imagine to prone in the Woods?

      Additionally, randomness is applied to AIs vision check, so they are no longer machines which 100% spots you in theirconfigured distance or 0% out of range.

      The goal is to give bots vision restrictions and imperfect reaction similar to human, so you can sneak around innight time without always getting spotted by bots from a distance, dash into trees and plants to interrupt bots'aim, or maybe get surprised by the fact that, bot no longer shoot at the very first moment you pop out of cover.

      By default2 meters are displayed at the top left corner for you to learn the mechanic, and they can be disabled.

      The first is brightness meter showing how dark (left) and how bright (right) you are, the second meter (factor) tellsyou how much AIs are actually affected by your brightness. Factor value is just squared Score. In other words, thesecond meter is the final effectiveness of the first meter.

      The meters only give you a rough idea about the impact of your brightness, ingame the bots are affected individuallyaccording to their positions, directions or other conditions.

      To directly feel the effect of That's Lit, just go to Night Factory and look at the meters as you move, or sit in thedarkness and wait for innocent AIs coming to you.

      The mod is developed with SAIN and Realism, it works fine without them, but the default experience could feel easierif your setup is different.

      It's very important to have a loadout mod that properly gives bots NVG or Flashlights in nightraids to keep the game balanced.

      Thepositive and negative impact from the mod is fully configurable, so when you feel the game becomes tooeasy maybe adjust those to your liking, but I suggest try harder SAIN presets or hardcore mods like Realism, beforetuning the mod, because the mod is more like a post-processor which is based on vanilla and other mods.

      Somesetting adjustment is required for SAIN, Check "Recommended Mods" below.

      Keep reading to get the most out of the mod.

      Explanation

      In short: The mod delays bots reaction, in a way that how a human would see you but fail to recognize you.

      Most parts of the mod are about modifying one value called SeenCoef, which determines how long the an AIneeds to have you in their vision to recognize you, in other word, time to visual confirmation.

      The SeenCoef is modified by some calculation with all these factored in:

      • The mod factors in all sorts of data to adjust AIs, minor mechanics are not listed. Direction, distance, height,indoor/outdoor, weather, season, devices/goggles/scopes, movement... A lot of stuff could have a impact on thegameplay.
      • Time and cloudiness determine the ambience lighting in raid. Lighting matters a lot! Try to sneak in shadows andavoid lights.
        • This also means weathers now affects gameplay! Sunny days are much brighterthan cloudy days and makes you more visible, thus you'd prefer cloudy days for low profile raids.
        • In the brightest hours of clear nights you could be as visible as day time raids of normal weather.
        • When outside, you will want to stick to shadows, especially in thebrightest hours (clear days&nights). It helps.
          • Top half of some Ground Zero skyscrapers do not have proper colliders thus Ambience Shadow checkis not working stably for these. This only mess with you if you are not covered by nothing elseor the bottom of the skyscrapers. (Maybe Streets have the same issue too, not tested)
        • Some balance changes are applied in winter raids, and overall makes you slightly easier to be spotted.Try to avoid empty snowy ground.
        • That's Lit - Logical AI Vision - SPT Mods Workshop (6)
        • That's Lit - Logical AI Vision - SPT Mods Workshop (7)
      • Getting lit up by any lights including flashlights, gun flashes or thunder, will hinder your stealth, especiallywhen the lighting is unstable.
      • Active flashlight or laser is very likely to expose you (including IR if the AI is using NVGs)
        • A lot of the features are much less effective with flashlights on,some even get impacted by lasers. Try to toggle them wisely!
      • AIs using NVGs are quite unaffected by darkness, especially at close distance. If the player is in really darkareas, their NVGs will be somewhat less effective.
      • AIs using Thermal goggles are pretty much unaffected, and can actually spot the player faster.
        • Taking stims like SJ9 actually nullify this and grants you stealth against them.
      • AIs using Night Vision scopes and Thermal scopes can ignore your stealth, given you are in front of them,especially when the bot is not moving.
      • Forest blending: Staying close to foliage grants a small chance for AI vision check to fail fromafar.
        • Requires the nearest foliage to be between the AI and you (effectiveness scale down with the relativeangle up to 90 degree).
          • It's configurable up to 5 candidates instead of just the nearest foliage, which can helps youagainst multiple bots from different directions
        • By afar I mean this has no effect for AIs within 10m, and the effectivenessgradually scales up by distance up to 110m. (It's a low curve, much weaker at close range, only 25%effective at 50m but reach 100% at 110m)
      • AIs have a chance to overlook players up high, especially when the player is in low poses.
      • There's a small chance for bots outside to fail spotting players inside. Does not work when the bot is lookingstraight toward the player, or at closerdistances.
        • "Inside" is defined by BSG. Proper buildings with walls and ceilings usually count... of course, thereare weird exceptions.
      • There's a possibility AIs will continuously overlook when you hide nicely inside foliage, even at close distance, just like how we can rat inbushes on live.
        • You may still become exposed anytime, especially when they get close or turn to you. Don't feel too safein there.
        • Different foliage have different characteristics, different poses may be required for a foliage to takeeffect, and the effectiveness may vary against AIs at different heights.
        • This even applies to short trees or tall bushes, while they are usually useless against AIs at close ormaybe mid range, It's not a bad idea to stick to foliage as much as possible,It does has an effect against AIs far away.
        • Preview
      • Grasses are now proper visual covers, surrounding grasses contributesto AIs overlooking you.
        • That's Lit - Logical AI Vision - SPT Mods Workshop (8)
        • You can actually get close to enemies without being noticed in day time by crawling through densegrasses.
        • The only thing to note is only grasses in the direction to the AI within ~3.5m participate in thecalculation. Otherwise, common sense applies.
        • Warning: there are some rare exceptions (ex: the plant in thecenter), these are probably decorations manually placed by BSG. They are not rendered by the terraindetail system so are not detectable.
      • Distance matters. Most of the features are more effective to AIs faraway from you. Once you are spotted, you lost the distance bonus and will need to get out of the sight for ashort while to regain the bonus.
        • For AIs at 110m+ away you need to stay out of sight for about 1.5 seconds; the required time is muchlonger for closer AIs. If the AI is actively targeting you, it'd take longer.
        • Physical obstacles are always better than grasses and foliage. If you are caught off guard and reallyhave no choice but some nice dense grasses around you, you can try to prone and hope it works.
      • Player and bot movement are applied as final modifiers.
        • Sprinting bots are less likely to spot players not in front.
        • The player will be spotted faster by movement speed, unless it's really dark.
        • Bots staying still will spot the player faster.
      • Like SAIN's Personality system, That's Lit has a caution mechanic that diversify bots' immunityagainst some mechanics.
        • 1 or 2 bots out of 10 have better resistance, they are defined to be cautions and are less likely tooverlook the player in stealth.
        • 3 to 5 bots out of 10 have weaker resistance, they are defined to be careless and are more likely tooverlook the player in stealth.
      • To simulate bots remembering your presence, many mechanics are greatly nerfed if the bot has seen you recently,or has seen you at the same spot. Keep moving!
      • Bydefault, all the features don't affect bosses (optional). Bush Ratting does not work for bosses evenif the option is turned on, for balance reason.

      TL;DR: Out offights, utilize the environment and choose path wisely. When engaged, be strategic and flexible, try to stay outof sight as much as possible... When you pop up, you kill.

      The mod also include some small patches to make bots more reasonable:

      • Bots' aim will be delayed if they encounter you when sprinting, because in vanilla they sometimes head,eye us atthe first moment they end inertia slide, while we players can't even ADS when sprinting.
      • In situations a bot is told to "see" you but it's actually not facing your way, by a chance That's Lit willcancel the visibility. Instead, the bot will be told it's spotted from the player's direction, so it may findscovers first instead of instant returning fire,
        • If that doesn't happen, there's still a fallback chance for it to happen if it's a surprise attack (thebot haven't seen you for quite a while and you are far away)
        • Basically, this helps bots to behave like human being clueless when surprise attacked.
      • Compensation to bots vision distance to at least a reasonable amount:
        • When the ambience is very bright
        • When the ambience is dark but the player is lit up
        • When the player is in the dark but the bot is using NVG
        • When the bot is using Thermal goggles
        • These compensations are especially important with SAIN, because it scales down bots' vision distancesimply by time and weather. Vision distance decides whether vision check happens, this means, no matterhow much the player is lit up, bots remains unable to see the player if the distance exceeds the SAINmodified value. The patch balances out SAIN's vision distance scaling.
      • When the Brightness module is disabled, an optional fluctuation to visual confirmation is applied (optional,enabled by default). For the most part there will not be noticeable difference, only that you may get lucky orunlucky.
      • Bot aim point is forced to randomly jump when blind firing. This is because I got shot in the head from thesawmill (Woods)... and I was at RUAF Gate.

      That's Litis unlikely to conflict with other mods. The mod only modifies specific values out of the whole AIsystem, it does not add or change AI behavior pattern. An analogy would be... Given a formula A+B,That's Lit changes the value of B instead of makes it A+B+C or B+C.

      Notes

      • AIs don't always rely on their vision to detect you, especially with SAIN installed, they may act in response tonoises you make.
      • An unintended interesting side-effect of the mod: Because vision checks are performed per body part, with therandomness from That's Lit, somehow head,eyes is reduced as a result (my personal observation).
      • It's well known that That's Lit takes away some fps especially on weaker CPUs. I've seen all sorts of feedbacks,your mileage may vary. Check "Performance" below for more info.
        • If you set your games to have a lot of bots, performance issue isunavoidable. Check "Recommended Mods" for mods to control bot spawning.
      • Night Factory is a very special experience (With brightness module on). It's a dark hunting ground... onlyshadow walkers survive.
        • You don't need NVGs to run Night Factory.

      Installation

      Decompress the zip file into SPT folder. Bandizip or 7zip is recommended.

      Configuration

      ...is provided through regular F12 menu. If That's Lit is not listed there then it's not in correct folder.

      Maps

      All maps are supported, but Brightness module is disabled on Day Factory and The Lab because it's bright and visibleeverywhere in these maps and it'd be a waste of fps.

      Compatibility

      Custom lights, lasers, Night Vision/Thermal Scopes,Goggles

      ...can besupported through thatslitcompat.json files. It's simple and intuitive to add compatibility, checkout the default and blank thatslitcompat.json files.

      If the gear is not defined in any thatslitcompat.json, you don't get debuff when you leave customlights/lasers on, and bots don't get buffed by custom scopes and goggles.

      So yes, you won't lose anything with unsupported custom items, it just opens up opportunities to cheese which I ampersonally not a fan of.

      Mods substantially changing game world andvisual

      Needless to say, mods or reshade setups that make the scenes look much brighter, remove darkness or drasticallychange the presented visual, will make the experience inconsistent.

      For example, if you play with a mod that make the game looks (visually) bright everywhere, you may feel bots areunreasonably weak when your character is in a "dark" area. Basically anything that only change the visual instead ofthe actual game world will have similar issues.

      On the other hand, for example, the GrassCutter mod just turn off the whole terrain detail system thus all the grassdata are not provided anymore, so it's fine.

      Recommended Mods

      • SAIN
        • Try harder presets (I'd say just crank up atleast 1 tier of SAIN preset). Bots reaction time can be much worse when under the effect of That'sLit.
          • I Like Pain is a nice choice. And I actually recommend Death Wish if you want a trueversus human experience. Every encounter is a showdown... And you gain upper handby perform correct movement and concealment.
          • Basically, SAIN difficulty decides bots' best performance they clearly see you. That'sLit decides how bad they become when you utilize the mechanics.
        • Recommended preset: PMCTerminators
        • Latest tweaking recommendation (Tested with 3.9 I Like Pain without Realism):
          • Optional: Adjust night vision modifier in General- Look - Time Settings when you feel bots are blind in nights. Try increase0.1~0.2 at a time.
            • That's Lit - Logical AI Vision - SPT Mods Workshop (9)
          • Tweak Not Looking At Bot Settings: SAINnow nerfs bots when you are not facing them, this is a very comfortable feature but couldmake the game too easy especially when stacked with That's Lit, disable or adjust these to yourliking:

            • That's Lit - Logical AI Vision - SPT Mods Workshop (10)
          • Tweak Vision Speed settings:
            • For movement: You need to chooseone. Stacking both will results in overly buff/debuff againstsprinting players.
              • That's Lit's implementation is balanced around That's Lit enabled gameplay. Itfactors in vision angle, speed, poses and brightness.
              • SAIN's implementation scales the vision time by your speed.
              • That being said, in actual gameplay it's not necessarily better than SAIN'simplementation, it's your call.
              • You can disable it or adjust it if youturn on Advanved settings. By default bots takes 50%time to see you when you sprint fast.
                • That's Lit - Logical AI Vision - SPT Mods Workshop (11)
            • For Elevation modifiers,it's fine to leave both enabled, but you can tweak if it's too muchfor you. There's some difference between how That's Lit and SAIN useelevation to affect bot vision, and That's Lit does not makes higher bots see faster, soit's not a full overlap. From my playtest, it surprisingly works alright withboth at default values.
              • That's Lit - Logical AI Vision - SPT Mods Workshop (12)
            • Tweak Peripheral Vision:
              • In That's Lit, the angle difference between the direction from bot toyou andthe bot's vision direction is used only to scale the impact separatelyin eachmechanics. In SAIN, it's used to simply scale the vision time regardless ofsituations.
              • It seems alright in my playtests, but if you feel like bots are not aware enoughintheir surrounding, you can disable it or play with theadvanvaedsettings.
                • START_ANGLE: the default 30 means when it's effective when the bot islookingaway, starting from 30 degree
                • REDUCTION_COEF: the default 2 means at the bot type's max visible angle(usually75~90 degrees), the bot takes 2x time to spot you.
              • That's Lit - Logical AI Vision - SPT Mods Workshop (13)
            • For Pose modifiers, you can disable or tweakif lowering pose is too effective.
              • In That's Lit, your pose is used to scale the impact separately ineachmechanics. In SAIN, it's used to simply scale the vision timeregardless of situations.
              • That's Lit - Logical AI Vision - SPT Mods Workshop (14)
          • Headshot Protection: Headshot Protectionis much less needed with That's Lit. Due to a side effect of the introducedrandomness, headshots happens much rarely with That's Lit.
          • That's Lit contains an optional patch that when a bot is close to the player, itgets a chance to ignore SAIN's No Bush ESP, so bots won't be blind at meters awayjust because it or you are touching a bush. DO NOT COMPLAIN ABOUT BUSH TO Solarint WHEN YOUHAVE THIS ENABLED.
      • SWAG+DONUTS
        • Configure DONUTS to load the starting-pmcs-only or similarpresets, so you get a live-like experience and better performance
        • DONUTS now spawns only "normal" tier AI by default, so all same bots haveaverage abilities. Find "PMC Difficulty" and "Scav Difficulty" and tweakthem to your liking. I use asonline because I likerandomness and variation (which is why That's Lit exist), asonlinerandomly configure bots ability from all options, this plus SAINpersonality system gives a mixed bag of AIs.
        • The mod has a nature of keeping bots near you, as it despawns bots far awayto prevent CPU being wasted on bots you'llnever meet.
          • It's not intended, but with newer SAIN, which make bots smarter andhear all sorts of sounds you make, there are inevitable sideeffects:
            • You can't really clear out a zone, bots will keep coming,this is extremely noticeable in ULTRA.
            • It makes you feel like EVERY scav has a death wish and arewilling to get you instead of running for their lives. Thisdoes not make sense to me.
          • From my personal experience with full Realism, this easily gets outof hands.
          • After enabling Bot Hard Cap, the game is fixed for me. It should benoted thatI'm running default Realism (all features on). The authorof DONUTS plays Realism with increased health, which is also a waytobalance it out.
            • If you are going to turn on Bot Hard Cap, rememberto also check out Hot Spot Spawn Boost & Hot SpotIgnore Hard Cap.
          • Needless to say with the option enabled raids are quieterthan with out, especially on bigger maps. Because bots arenaturally distributed across the whole map instead of kepttogether. Depends on bots movement, both chill and hot raids arestill possible.
      • Questing Bots
        • It makes bots to actually go to places where real players would go forquesting, giving your questing trips a twist.
        • It makes the whole raid much more busy and unpredictable. Clearing out anarea no longer means the area is safe now, you never know when a bot wouldcome or pass by.
        • It's known to be a heavy mod just like That's Lit, try enable the AI limiteroption to reduce the performance overhead.
      • Looting Bots
        • Realistic bot looting behavior; let your prey brings loot to you.
        • I recommend turning on Sight Checks except for containers, so they don'tmagically get attracted to loots & corpses.
      • Realism
        • Your mileage may vary but I play with all Realism features enabled and enjoythe extra challenges with balanced bots reaction from That's Lit
        • Besides, It contains a Loadout system that gives bots proper loadout basedon map/time. (Do not use with other Loadout mods)
        • Warning: Realism is a challengingexperience! Do not just install Realism without reading through thedescription first. Many people instantly regret andhad to go through restoring from profile backups.
      • Softcore
        • The economy overhaul transform the game from simple "No I can always buythis with cash" to "Hmm this could be useful".
        • This combined with Realism's hardcore flea market featurecreates a flavorful experience and works very well with That's Lit.
          • NVGs are rare asset but low level bots don't have access to NVGstoo, so overall a very balanced experience.
          • Make sure to follow Realism's compatibility instruction.
      • Any Loadout Mod that gives bots NVG & Flashlights in night raids.
        • Do not use any along side Realism's loadout changes.
      • Raid Overhaul
        • The random blackout event spices things up with That's Lit.
        • It's a feature rich mods but very configurable.
        • The "Raid Start Events" option randomly open/close doors and lights on raidstart, which is very interesting for night raids.
      • (Not a mod) LosslessScaling: a software providing Frame Generation technology.
        • An alternative way to deal with low fps from CPU bottleneck. Requires idle GPU power.
          • On the other hand, Upscaling helps with GPU bottleneck, which israrely the case for SPT.
        • The Frame Generation feature tries to generate fake predicted frames betweenreal frames on the fly with your GPU.
        • This means: up to 3x fps, with input latency and ghosting of hard-to-predictstuff on screen like UIs. Take it or leave it.
        • That's Lit - Logical AI Vision - SPT Mods Workshop (15)

      Performance

      • TL;DR: Only Brightness module costconsiderable FPS.
      • Brightness module use an additional camera to observe the player, this causesome unavoidable fps loss, the number depends on the CPU, some lose 5, some lose20... Some even said it improves the performance retardadothinking
        • If you don't care about night raids,you can disable Brightness module, all other features stillwork.
        • On my end (Ryzen 5800x), turning it off yields about 1.9ms frame time inWoods, which can be translated to roughly 70->60 fps.
      • Starting every raid, the mod reads and caches terrain details (most aregrasses), this process is sliced into pieces and only takes up a tiny bit oftime per frame. Once the caching is done, it won't cost any frame time.
      • The mod periodically checks grasses/foliage around the player, but these worksare nothing to any modern CPU.
      • Quite a lot of math is performed to combine all the available data and calculatevalues to apply per bot, these works are only performed for bots who is inrange, and math is nothing to modern CPUs.
      • Let'sjust say most of performance costcomes from that camera. If you are interested you can turn on DebugInfo and Benchmark optinos to take a look, the time spent on That's Lit's codepath is negliable. Unfortunately the camera is a game engine thing and notmeasurable by That's Lit.

      Fun facts

      • What we see in game is not what is actually observed by cameras. The presentedvisual is heavily processed, raw cameras would observe a much darker and palerscene.
      • The first person character got no thorax (for real, you are just a running pairof arms and legs), so a light that should have be projected on the thorax cannot be observed.
      • The above 2 combined, is the reason why the light detection can't be dieaccurate. But thanks to the countless hours put in, current system works goodenough.
      • I knew nothing about how modding works for this game, like even how mod filesshould be organized and how BepInx works, so I just downloaded Solarint's SAINthen removed most his stuff and started to work on it. In the begining I alsoread SAIN's code to locate AI stuff in EFT codebase, so a lot thanks toSolarint.

      Story

      The very begining of That's Lit

      Buy Me Bubble Tea

      The mod is not technically advanced at all... it's pure labor. For example, one ofthe biggest update was a 90+ dedicated hours work. Basically I need to endlesslyrepeat the process of tweaking the code and playtesting to make AI vision human butbalanced.

      If you enjoy the mod and want to support, consider a small donation.

      I develop mods only because I want something improved in games I play, so it's notlike it would encourage/discourage the development That's Lit - Logical AI Vision - SPT Mods Workshop (16)

      But it'd indeed help and allowme to continue assisting with some family health issues at home. It's not a matterof life and death though, so only if you are feeling generous, here's the donationlink: paypal.me/badevstudio or patreon.com/BAStudio72

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      • Sep 18th 2023

        3371 added a new version:

        File

        That's Lit - Logical AI Vision 1.0.3

        That's Lit - Logical AI Vision - SPT Mods Workshop (17)

        Fix for Hideout.

        Quote

        Fix for Hideout.

        • Sep 18th 2023

          3371 added a new version:

          File

          That's Lit - Logical AI Vision 1.0.4

          That's Lit - Logical AI Vision - SPT Mods Workshop (19)

          • Improve Night Factory detection
          • Skip foliage check in Factory or Hideout
          • Scale down the effectiveness at close distance so AIs won't overlook you even when you are basically already kissing

          3371

          Quote

          • Improve Night Factory profile
          • Skip foliage check in Factory or Hideout
          • Scale down the effectiveness at close distance so AIs won't overlook you even when you are basically already kissing
          • Sep 19th 2023

            Moving issue here.

            Code

            2023-09-18 18:37:00.257 -04:00|0.13.1.3.25206|Error|Default| EXCEPTION: System.InvalidCastException: Specified cast is not valid. at ThatsLit.Components.ThatsLitMainPlayerComponent.DetermineShiningEquipments (System.Boolean& secondary, System.Boolean& light, System.Boolean& laser, System.Boolean& laserIsIR, System.Boolean& lightIsIR) [0x002ae] in <778da107e58f49b89fdae57e99591de4>:0  at ThatsLit.Components.ThatsLitMainPlayerComponent.Update () [0x004d8] in <778da107e58f49b89fdae57e99591de4>:0 2023-09-18 18:37:00.257 -04:00|0.13.1.3.25206|Error|Default|InvalidCastException: Specified cast is not valid.ThatsLit.Components.ThatsLitMainPlayerComponent.DetermineShiningEquipments (System.Boolean& secondary, System.Boolean& light, System.Boolean& laser, System.Boolean& laserIsIR, System.Boolean& lightIsIR) (at <778da107e58f49b89fdae57e99591de4>:0)ThatsLit.Components.ThatsLitMainPlayerComponent.Update () (at <778da107e58f49b89fdae57e99591de4>:0)UnityEngine.DebugLogHandler:LogException(Exception, Object)Class312:UnityEngine.ILogHandler.LogException(Exception, Object)UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

            Mods: https://imgur.com/yqFmwWe

            Plugins: https://imgur.com/KEuVOFL

            Attachments

            Helmet: GPNVG-18

            Caiman BA

            Sidearm: Tactical Blue Laser

            Primary Weapon: Tactical Blue Laser

            x400 Flashlight

            FLIR RS-3

            Secondary Weapon: Tactical Blue Laser

            Map: Streets of Tarkov

            • Sep 19th 2023

              3371 added a new version:

              File

              That's Lit - Logical AI Vision 1.0.5

              That's Lit - Logical AI Vision - SPT Mods Workshop (21)

              • Balance close range sneaking with low score (< -50%)
              • Improve detection of flashing environment
              • Fix exceptions when detecting equipment lights
              • Add a HUD hint for people who hate it but don't know it can be disabled
              • Make bots unaffected shortly after perceiving the player (ex: Not affected after just getting shot by player in the shadow)
              • Minor fixes...

              3371

              Quote

              • Balance close range sneaking with low score (< -50%)
              • Improve detection of flashing environment
              • Fix exceptions when detecting equipment lights
              • Add a HUD hint for people who hate it but don't know it can be disabled
              • Make bots unaffected shortly after perceiving the player (ex: Not affected after just getting shot by player in the shadow)
              • Minor fixes...
              • Sep 20th 2023

                3371 added a new version:

                File

                That's Lit - Logical AI Vision 1.0.6

                That's Lit - Logical AI Vision - SPT Mods Workshop (23)

                • Fix "Make bots unaffected for a moment after it has vision"
                • Balance extreme darkness at close range
                • Config descriptions
                • Ineffectiveness of darkness against AIs using NVGs no longer scale with distance

                3371

                Quote

                • Fix "Make bots unaffected for a moment after it has vision"
                • Balance extreme darkness at close range
                • Config descriptions
                • Ineffectiveness of darkness against AIs using NVGs no longer scale with distance
                • Sep 20th 2023

                  3371 added a new version:

                  File

                  That's Lit - Logical AI Vision 1.0.7

                  That's Lit - Logical AI Vision - SPT Mods Workshop (25)

                  • That's Lit will be disabled by default from now on for maps not yet calibrated because the light detection could be very wrong. But can be enabled in configs.
                  • On disabled maps vision randomness and foliages still work, just lighting doesn't affect anything.
                  • Streets can not be enabled and may not be supported in near future because the lighting there is kinda craaazy.
                  • Lab & Interchange are not yet calibrated because I've never been there.
                  • Some calibration to Day Factory (Disabled by default because

                  3371

                  Quote

                  • That's Lit will be disabled by default from now on for maps not yet calibrated because the light detection could be very wrong. But can be enabled in configs.
                  • On disabled maps vision randomness and foliages still work, just lighting doesn't affect anything.
                  • Streets can not be enabled and may not be supported in near future because the lighting there is kinda craaazy.
                  • Lab & Interchange are not yet calibrated because I've never been there.
                  • Some calibration to Day Factory (Disabled by default because the lighting there is dead stable), Customs, Woods.
                  • Sep 23rd 2023

                    3371 added a new version:

                    File

                    That's Lit - Logical AI Vision 1.1.0

                    That's Lit - Logical AI Vision - SPT Mods Workshop (27)

                    That's Lit has been rebuilt. The new lighting calculation model adapts EFT's lighting logic, it is now easy to setup and calibrate for all the maps.

                    This update also includes a huge optimization. While the FPS increase may varies between hardware, the processing time of the most demanding pieces should have been decreased to at least 50% and maybe down to 20%, compared to previous implementation.

                    Lit detection is now available on all maps except Day Factory and The Lab, because in these maps…

                    3371

                    Quote

                    That's Lit has been rebuilt. The new lighting calculation model adapts EFT's lighting logic, it is now easy to setup and calibrate for all the maps.

                    This update also includes a huge optimization. While the FPS increase may varies between hardware, the processing time of the most demanding pieces should have been decreased to at least 50% and maybe down to 20%, compared to previous implementation.

                    That's Lit is now available on all maps except Day Factory and The Lab, because in these maps there is no actual dark area.

                    ---

                    Reminder for mod description update:
                    Most shadows from trees and buildings does not provide darkness, because these fake shadows are baked and do not project on players. This is a common optimization technique in games.

                    Display More
                    • Sep 23rd 2023

                      3371 added a new version:

                      File

                      That's Lit - Logical AI Vision 1.1.1

                      That's Lit - Logical AI Vision - SPT Mods Workshop (29)

                      Fogginess will strengthen darkness impact starting from 10m away.

                      3371

                      Quote

                      Fogginess will strengthen darkness impact starting from 10m away.

                      • Sep 24th 2023

                        3371 added a new version:

                        File

                        That's Lit - Logical AI Vision 1.1.2

                        That's Lit - Logical AI Vision - SPT Mods Workshop (31)

                        • (Visceral Bodies) Deal with high Foliage score everywhere in Lighthouse (Some how on that map your... spine... is on a different layer where VB move all foliages onto)
                        • Fix Interchange can not be enabled because It's "Interchange" not "interchange", just like it's "shoreline" not "Shoreline" (Reported by tofu in SPT Pub)

                        3371

                        Quote

                        • (Visceral Bodies) Deal with high Foliage score everywhere in Lighthouse (Some how on that map your... spine... is on a different layer where VB move all foliages onto)
                        • Fix Interchange can not be enabled because It's "Interchange" not "interchange", just like it's "shoreline" not "Shoreline" (Reported by tofu in SPT Hub)
                        • Sep 27th 2023

                          3371 added a new version:

                          File

                          That's Lit - Logical AI Vision 1.1.3

                          That's Lit - Logical AI Vision - SPT Mods Workshop (33)

                          • (NEW) Lit score from sun/moon light will now be reduced indoor
                          • (NEW) Bush rat emulation. Hiding in some types of bushes may make AIs overlook you even when at close distance, if the AI has no idea you are there.
                            • This needs more testing.
                            • Only the big, wide bush is a reliable choice, other taller or smaller ones are only useful when the AI is far away. Also noted that tall (small) trees and tall bushes may require you stay in standing pose, while some don't work at all when you prone.
                            • Prepare to

                          3371

                          Quote

                          • (NEW) Lit score from sun/moon light will now be reduced indoor
                          • (NEW) Bush rat emulation. Hiding in some types of bushes may make AIs overlook you even when at close distance, if the AI has no idea you are there.
                            • This needs more testing.
                            • Only the big, wide bush is a reliable choice, other taller or smaller ones are only useful when the AI is far away. Also noted that tall (small) trees and tall bushes may require you stay in standing pose, while some don't work at all when you prone.
                            • Prepare to engage anyway, you never know when they stare at the bush.
                          • (NEW) At the moment an AI see you:
                            • If the AI is sprinting, force a random aiming delay and maybe force a miss by a small chance, because why the f*ck can they aim when we can't ADS sprinting.
                            • If it's not sprinting, maybe randomly give it a small aiming delay if it's an unexpected encounter
                            • If it see you when facing away and you become its main enemy only at the moment, give it some scattering.
                          • Some score calibration on Woods, Interchange and Reserve
                          • Tweaks and bug fixes
                          • Sep 27th 2023

                            3371 added a new version:

                            File

                            That's Lit - Logical AI Vision 1.1.4

                            That's Lit - Logical AI Vision - SPT Mods Workshop (35)

                            • Oh my, It's "Shoreline" not "shoreline"... this is awkward.
                            • More bushes to rat.
                              • Now some shorter bushes may be ineffective against AIs at higher positions.
                            • Give AIs a chance to overlook players at higher position, if it has no idea the player is there.
                              • This needs more testing.
                            • Fix a major bug that locks the lit score near 0.
                            • Overlook mechanics now may be disrupted by active equipment lights.
                            • Minor tweaks.

                            3371

                            Quote

                            • Oh my, It's "Shoreline" not "shoreline"... this is awkward.
                            • More bushes to rat.
                              • Now some shorter bushes may be ineffective against AIs at higher positions.
                            • Give AIs a chance to overlook players at higher position, if it has no idea the player is there.
                              • This needs more testing.
                            • Fix a major bug that locks the lit score near 0.
                            • Overlook mechanics now may be disrupted by active equipment lights.
                            • Minor tweaks.
                            • Oct 2nd 2023

                              3371 added a new version:

                              File

                              That's Lit - Logical AI Vision 1.2.0

                              That's Lit - Logical AI Vision - SPT Mods Workshop (37)

                              • Grasses. Those grasses swaying on the ground can now be used to hide. Let's go to Woods.
                                • Technically it's working. May need be tweaked according to my further play tests and user feedbacks.
                                • The only thing to note is only grasses within ~3.5m in the direction to the AI participate in the calculation. Otherwise, common sense applies.
                                • Feedbacks are welcomed, will be extra useful if you get videos of them overlooking or discovering you in the grasses.
                              • In vanilla, players are visible to AIs not just

                              3371

                              Quote

                              • Grasses. Those grasses swaying on the ground can now be used to hide. Let's go to Woods.
                                • Technically it's working. May need be tweaked according to my further play tests and user feedbacks.
                                • The only thing to note is only grasses within ~3.5m in the direction to the AI participate in the calculation. Otherwise, common sense applies.
                                • Feedbacks are welcomed, will be extra useful if you get videos of them overlooks or discovers you in the grasses.
                              • In vanilla, players are visible to AIs not just when players are visible(?). For example, when we shoot an AI, we are set to be visible to them and all their group members even when they are not looking at our direction. For now,randomly some of the SetVisible are cancelled when we are not in front of them. I haven't seen this break anything, so let's see how it goes.
                              • Quite some tweaks and fixes.
                              • Oct 7th 2023
                              • Helpful

                              I got this error getting spammed in console on Shoreline:

                              [Exception] : KeyNotFoundException: The given key was not present in the dictionary.

                              System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <eae584ce26bc40229c1b1aa476bfa589>:0)

                              ThatsLit.Components.ThatsLitMainPlayerComponent.CheckTerrainDetails () (at <33e68d4e6e624eaa8b7e0420cfd84f46>:0)

                              ThatsLit.Components.ThatsLitMainPlayerComponent.Update () (at <33e68d4e6e624eaa8b7e0420cfd84f46>:0)

                              UnityEngine.DebugLogHandler:LogException(Exception, Object)

                              Class312:UnityEngine.ILogHandler.LogException(Exception, Object)

                              UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

                              Plugins: https://imgur.com/CzE1ujR

                              Modlist: https://imgur.com/8lmTbUh

                              • Oct 7th 2023

                                Quote from Ashuriel

                                I got this error getting spammed in console on Shoreline...

                                Interesting, Does this always happen? I've done quite some shoreline runs these days but didn't get this, no clue yet.

                                I'll keep an eye on this. In the meantime, please try the now upcoming 1.2.1.

                                • Oct 7th 2023

                                  3371 added a new version:

                                  File

                                  That's Lit - Logical AI Vision 1.2.1

                                  That's Lit - Logical AI Vision - SPT Mods Workshop (40)

                                  • Fixed grasses don't work fully on maps except Woods. Every map has different sets of grasses and need a better way to check.
                                  • Instead of only cancelling SetVisible (1.2.0) for AIs facing away sometimes, now they are told they are spotted from your direction.
                                  • Distance has been a bonus factor for most of the features, this version introduce a suppression to distance bonus to prevent interrupting long range fight.
                                    • Get out of sight for seconds to regain the bonus.
                                  • Active flashlights now may interrupts

                                  3371

                                  Quote

                                  • Fixed grasses don't work fully on maps except Woods. Every map has different sets of grasses and need a better way to check.
                                  • Instead of only cancelling SetVisible (1.2.0) for AIs facing away sometimes, now they are told they are spotted from your direction.
                                  • Distance has been a bonus factor for most of the features, this version introduce a suppression to distance bonus to prevent interrupting long range fight.
                                    • Get out of sight for seconds to regain the bonus.
                                  • Active flashlights now may interrupts more features.
                                  • Properly reduce lit score when indoor.
                                  • Added more bushes to rat.
                                  • Tweaks and fixes.
                                  • Reminder: Mod description gets updated every now and then, please have a look.

                                  I've seen several patches of some kind of short grasses with blocky yellow petals in Shoreline, but didn't get to record its Id into the grasses system. Failed to find it afterward in a 30 min run across the whole Shoreline. Tell me where it is if you see those.

                                  • Oct 7th 2023

                                    Quote from 3371

                                    Interesting, Does this always happen? I've done quite some shoreline runs these days but didn't get this, no clue yet.

                                    I'll keep an eye on this. In the meantime, please try the now upcoming 1.2.1.

                                    So far I had that error in 4 out of 5 Shoreline runs I did today, gonna check if this error still appears after newest patch.

                                    • Oct 7th 2023

                                      I saw CWX in your plugins. Do you happen to have grass whacker or something?

                                      • Oct 7th 2023

                                        Quote from 3371

                                        I saw CWX in your plugins. Do you happen to have grass whacker or something?

                                        Only using CWX-BushWhacker and CWX-DeSharpener

                                        • Oct 17th 2023

                                          3371 added a new version:

                                          File

                                          That's Lit - Logical AI Vision 1.2.3

                                          That's Lit - Logical AI Vision - SPT Mods Workshop (44)

                                          • 3.7.1
                                          • Very minor tweaks and optimization.

                                          3371

                                          Quote

                                          • 3.7.1
                                          • Very minor tweaks and optimization.

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